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Problems with my workflow, using ZMAPPER !

Thread: Problems with my workflow, using ZMAPPER !

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  1. Vincent's Avatar
    Vincent is offline
    Location: Lyon
    Posts: 227

    Problems with my workflow, using ZMAPPER !

    Hello guys!
    It's been a while since i didn't disturbed you! So I decided to ask for help again !! :lucky:
    First, here's my current workflow: Basemesh in max > Uv layout > sculpting the high poly model in Zbrush > in Zbrush, bring it back to the lowest didvision > capture the mesh with zmapper before exporting it to max > In max, i re-unwrap it so I'm sure that the normal map will exactly "fit" and will be good looking!
    Hope that you guys stil follow me....!!

    My question IS, can I unwrap my model only ONE time (the second one, when I reimport it in max), because I tried to put my basemesh directly in zbrush, without unwraping it before sculpting it, and then, tried to capture the mesh, but ZMAPPER didn't wanted to work, because, i guess, of the "default unwrap"...

    Hope you guys quite understand me... In the end I'd just like to know if i have to unwrap it before sculpting, reimport and reunwrap after the sculpt. Or if i can just unwrap it after sculpting it (as I said i tried it, but Zmapper refuses to open, it says that i have multiple uv regions).

    Hope you'll answere and help me !

    thanx a lot

    Vincent
    Reply With Quote Reply With Quote #1

  2. Vincent's Avatar
    Vincent is offline
    Location: Lyon
    Posts: 227
    Guys, you can close this one! i searched all night, and I finally find an answer, I just put and unwrap and reducing a bit the default unwrap into the canvas! Now I just have to unwrap one time!
    Reply With Quote Reply With Quote #2

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