It's been a while since i didn't disturbed you! So I decided to ask for help again !! :lucky:
First, here's my current workflow: Basemesh in max > Uv layout > sculpting the high poly model in Zbrush > in Zbrush, bring it back to the lowest didvision > capture the mesh with zmapper before exporting it to max > In max, i re-unwrap it so I'm sure that the normal map will exactly "fit" and will be good looking!
Hope that you guys stil follow me....!!
My question IS, can I unwrap my model only ONE time (the second one, when I reimport it in max), because I tried to put my basemesh directly in zbrush, without unwraping it before sculpting it, and then, tried to capture the mesh, but ZMAPPER didn't wanted to work, because, i guess, of the "default unwrap"...
Hope you guys quite understand me... In the end I'd just like to know if i have to unwrap it before sculpting, reimport and reunwrap after the sculpt. Or if i can just unwrap it after sculpting it (as I said i tried it, but Zmapper refuses to open, it says that i have multiple uv regions).
Hope you'll answere and help me !
thanx a lot