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  1. 2000yearsoldman's Avatar
    2000yearsoldman is offline
    Location: Lemont
    Posts: 183

    Talking living armor Megaton_2000yearsoldman

    hello everybody I am 2000yearsoldman.
    this is my first post in this site, hope everyone like my stuffs.
    ok, this is a low poly model I am doing for a game project, it is about 1000 some polys, I use sub-material for textureing, and the texture size is 1024 by 1024 on each.
    so far, I did the 3/4 of textures, maybe this week I will have it done.
    welcome any comment.
    enjoy.


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  2. 2000yearsoldman's Avatar
    2000yearsoldman is offline
    Location: Lemont
    Posts: 183
    two more.

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  3. EVIL's Avatar
    EVIL is offline
    Location: Roermond
    Posts: 233
    ooh thats a wierd model.. I like it.

    The one thing I don't like as mutch is the texture.. its very cartoony and simple and there isnt any hint of lighing on it. If this model would have had a normal map it wouldn't be such a problem but since it hasn't, it makes the lack of lighting in the texture even more obvious

    I hope I am not discouraging you but if I where you i'd keep modeling as a hobby and focus more on the concept art. Compared to the model the 2d art is alot better. its better to focus on one aspect of digital entertainment art then 2 or more.. unless your very talented like hawkprey, and you can basicly concept stuff in 3d also.

    anyway, to wrap this post up, I liek the character, it only needs more work and polish, I think it has alot of potential.

    oh.. and the red stuff , is that muscle? if so.. try to make it atleast a bit anatomical correct.. give it a sence like the anatomy is believable. it helps tying the audience to the character
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  4. Kus Umok's Avatar
    Kus Umok is offline
    Location: Mexico
    Posts: 75
    Gotta agree with Evil here. Very good concepts they clearly show what you want to model and dont need a lot of explanation as to what is what. But the 3d model could definetley be better. Incidently was she a girl? Becuase it looks like shes got big ass boobs. I would also make the balls in the shoulder a bit smaller since theyre huge right now. Also you might want to lessen the stiching, hes got way to many stiches and bareley noticable. I would also change the muscle to make it look more realistic, some parts like the abs and back muscles should be white.

    Here are two good pictures.

    http://kidshealth.org/kid/body/image.../muscle279.gif
    http://www.holisticcoach.eu/images/muscle%20charts.jpg

    Good luck
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  5. Frozan's Avatar
    Frozan is offline
    Location: Seattle
    Posts: 816
    the concepts seem very shadows of the colossus esk to me.
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  6. The proportions of the 3d-character does'nt match the ones in the 2d-art. The legs are to long. Wich makes the 3d-character abit awkward.
    Awkward I like tough, but it's not what you intended to do. Seeing your 2d-art.

    Did you use orthographic drawings for modeling?

    Texures need some work too, I know texturing is a boring process (well I don't like it) so i'm not gonna talk about that.

    I like the evil knight toy-like 2d-concept.
    I also like the long Alice in wonderland-like (the McGee's horror game) 3d-version But it does'nt match the drawings.
    I don't like the textures.
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  7. 2000yearsoldman's Avatar
    2000yearsoldman is offline
    Location: Lemont
    Posts: 183

    Talking another update.

    Thanks! EVIL, Kus Umok, Frozan and Krimble.
    I am agreed for the most comments your guys gave to my model.
    Yes the 3d model is really deferent frome 2d concepts I did, I have this concept for a while, so my idea been changed from the time I did the concept. I think the version now is better.
    texturing is always one been of my weak part, your guys's comments really point alot mistakes in my textures, thanks.
    My idea of this character is an ancient manmade armored guardian, it is powered by the combining forces of magic and biomachine. Then it is been awaken by the dark crystal (the red thing on its chest) from thousand years ruined. so I try to make it has a wierd body structure, misplace muscles, long arms and off scale legs.
    Here is the updates of hand and lower body textures.
    enjoy.
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  8. EVIL's Avatar
    EVIL is offline
    Location: Roermond
    Posts: 233
    I like your technical modeling alot better, the hover carrier you posted on cgchat for example.
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  9. FredH's Avatar
    FredH is offline
    Knight:
    Clericon:
    Location: Montreal
    Posts: 3,363
    It looks like you are trying to paint everything. I think one things that can really improve your work is the use of realistic textures as either overlays or as a base. This would really help your metal look. Once you have these applied, you can go about painting in highlights and shades with white or black.

    Also, you really need to pay attention to where everything joins together. Wherever things meet, you would have to darken that area so that they blend nicely together. If you don't put these dark joint areas in, your model will look like it has been pieced together like a puzzle and all the white lines are showing.

    Besides this, I think is a good start. Just keep practicing and I am sure you will get the hang of it sooner or later. Never give up, never surrender!:thumb:
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  10. 2000yearsoldman's Avatar
    2000yearsoldman is offline
    Location: Lemont
    Posts: 183

    Talking all done!

    Evil-thanks for the support.
    FredH - I couldn't agreed you more, thanks.
    the model is done, next I am planning to rig it.
    enjoy.
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