I've just started working on a new character (starting with the head) for which I thought I'd post up my W.I.P. so far, and open it up for a few crits.
The head is 1294 tris, and has one 512*512 colour map and one 512*512 normal map. Lowpoly modelling in Maya with the maps created in Photoshop.
Here's the Highpoly sculpt version of the head that I generated the normal map from.
And a tarted up screen capture of the colour map and normal map together to get a overall feel for the character!...