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mr chef (WIP)

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  1. xvampire's Avatar
    xvampire is offline
    Location: Montreal
    Posts: 191

    mr chef (WIP)

    whats cookin .......

    since this guy is more simple than my prev design I decided to make 3d version of this guy ...
    and also I try to learn new package by my school ...




    face closeup




    description -
    *placeholder***


    I am seriously have no clue to put the teeth ... maybe need more reseach .. lemme try ...


    and design

    I made it more chubby in the 3d version ...



    crit are wellcome ...
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  2. shadowbreeze's Avatar
    shadowbreeze is offline
    Location: Australia
    Posts: 273
    ha ha thats so cool, looking good, keep the updates coming:thumb:
    Reply With Quote Reply With Quote #2

  3. Chasarsis's Avatar
    Chasarsis is offline
    Location: Atlanta
    Posts: 424
    I love your proportions on the model. I just hope you capture some of the style and grittiness of the concept in the texturing stage!
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  4. Bbox85's Avatar
    Bbox85 is offline
    Location: Plano, TX
    Posts: 367
    The base mesh is coming along great. Really looking forward to your progress. Keep it coming!
    Reply With Quote Reply With Quote #4

  5. xvampire's Avatar
    xvampire is offline
    Location: Montreal
    Posts: 191
    thanks everyone








    hmmmok im not so happy with how the face comes up ....

    I might retouch it , so its more to dragon like instead of human ....

    hows the proportion?
    I bet there is some size change ....
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  6. Marcus Dublin's Avatar
    Marcus Dublin is offline
    Location: Queens, New York
    Posts: 1,918
    The areas marked in red are parts that need some adjustment to achieve the results I’m guessing you want. The anatomy is off especially around the arms, the midsection of the arm seems connected to his armpit, which would result in some crazy stretching if he were to raise his arms another 10 degrees. This area needs the most reworking because it’s so glaring and incorrect. The wrist bone on a character his size could do with being pushed out a bit and more prominent. The shape of the deltoids if off on the muscle structure, if you wanted it to have more mass and fat then sculpt the areas correctly and then smooth over it a bit just giving a hint of the underlying muscle groups. The neck area could be exaggerated as well to give him a bit more character and it’ll go a long way in selling the girth of the model. I hope this helps a bit, rock on!:thumb:

    Marcus

    PS: I’d Google some over weight men and Sumo wrestlers to get a good idea on how to handle the body type.
    Attached Images  
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  7. Frozan's Avatar
    Frozan is offline
    Location: Seattle
    Posts: 816
    thats lookin pretty good i really like the concept.
    Reply With Quote Reply With Quote #7

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