Hey guys I just wanted to let you know that I put together all of the files and it’s now available for download. The PDF is a bit large but that’s because I wanted to retain the visual quality. The creature Winrar file includes:
Textures: Creature 2048x2048 diffuse/normal/specularcolor/specularlevel/lightmap/AO/UV template/optional original normal
max9 file final low poly model
max8 file final low poly model
Special Note: I included the original unedited "needs a bit of cleanup" normal map texture bake just in case you guys wanted to use your own bump overlay.
Furthermore in order to render the max scene you have to turn off the self-illumination, which is set to 100% by default. Enjoy!
Web version: http://www.marcusdublin.com/ParagalisTutorialPage1.html
Here’s the link to the PDF by itself: *link removed -->* megaupload.com/?d=IKQALEXU
Here’s the link to the PDF and creature model files: *link removed -->* megaupload.com/?d=6LC42RM2
By the way I also included the links in the SDK section as well!
Hey guys I just wanted to welcome you to my little workshop. I’ve been getting number of PM’s and e-mails asking how and why I do certain things and if I could explain my workflow more in depth. The obvious answer to that would have been to create a few tutorials but life, work, and plain laziness tends to get in the way of doing so! That being said I figured that a step by step (work in progress / tutorial approach) would work best within my schedule. Hopefully this format will not only allow me to work at a comfortable pace but also answer any and all questions right here in the thread. The workshop updates will be fairly structured and will involve WIP images along with a brief explanation of the creation process.
Please feel free after every up date to chime in with your questions and thoughts and I’ll make sure to address them promptly! If things go pretty smoothly with this initial project I’ll proceed to make a few more covering vehicles, weapons, characters, and environments. For the most part my main goal is to make this a fun and interactive experience for new and moderately experienced artists alike, and hopefully you’ll be able to apply what’s shown in this workshop to your own creations! By the way I’m going to compile everything at the end of this project and convert it into a documented tutorial for download. I’m also going to release the materials to go along with it, such as the block out model, low poly model and textures.
With that said I’m going to start this workshop with off with “Paragalis”! I choose this design since it’s much easier and less intimidating for beginner and intermediate artists to follow than say Garabolos.
The Creature Summary:
Paragalis is literally a walking parasite that’s approximately the size of a large dog from tentacle tip to tale! The creature is an ambush predator who catches its prey with a tongue that can extend to twice the size of its body. Paragalis’s tentacle like mouth contains rows of teeth for gripping its prey, with a barb at the end its tongue that injects toxic venom! Once the prey has been caught its then quickly digested with its remains excreted from the creatures back hump in a gassy form! “I’d suggest that if you were to run into this thing to run the other way, quickly!”
I’ll be going over modeling, 3d sculpting, texturing, retopo / optimizing, Uv’s normal map generation, Light map generation, lighting, and whatever ever else comes up along the way!
Lowpoly model / 7,000 triangles
Textures / 1024x1024 / diffuse, spec, normal, alpha
3dsmax 8 / 9
By the way I’m primarily going to use Mudbox for the sculpting aspect of this work flow but I promise do some Zbrush stuff for you guys in the future!