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Thread: Mini Challenge #15 - SDK Battle

  1. HartMan is offline
    Knight:
    Posts: 113
    well your in luck because this baby comes unwraped for you =D
    Reply With Quote Reply With Quote #41

  2. Vrav is offline
    Location: .
    Posts: 46
    That's the magnificent beauty of SDKs. You get to jump right into the fun part.

    kotter: Looking smooth! I like the way you sculpted the fur there.

    lostclimategame: Shit, I didn't notice that. May as well embrace it. Man-goat-lion, raaagh..
    Reply With Quote Reply With Quote #42

  3. Supernova87 is offline
    Location: London (Southend-on-Sea)
    Posts: 243
    Quote Originally Posted by kalabre View Post
    awww man i'd so be in on this if i knew how to actually unwrap!

    Don I think you would feel my pain on this, since I had a certain 3D teacher I know you aren't too fond of trying to teach me this. It was VERY confusing. I'll have to learn tho, this looks like a fun comp =).
    Yes, it is unwrapped for yours and our pleasure.

    Here's a tutorial on "pelt" mapping. Basic but it should get the point across:
    http://www.youtube.com/watch?v=NjqY8i_-Xe0

    Hope it helps with future unwrapping!
    Reply With Quote Reply With Quote #43

  4. Satya is offline
    Location: Jakarta
    Posts: 217
    ok sounds good, I better get to work!
    Reply With Quote Reply With Quote #44

  5. kotter is offline
    Location: Malmo
    Posts: 238
    it's allready unwraped for you :thumb:
    Reply With Quote Reply With Quote #45

  6. kotter is offline
    Location: Malmo
    Posts: 238
    man I'm slow!
    Reply With Quote Reply With Quote #46

  7. Vailias is offline
    Location: San Francisco, CA
    Posts: 324
    Having fun with maya 3d paint.

    Reply With Quote Reply With Quote #47

  8. Mercury is offline
    Location: Budva-Beograd
    Posts: 130
    progress ...

    Reply With Quote Reply With Quote #48

  9. benjar is offline
    Location: Segré
    Posts: 27
    hi everybody
    i think i made a mistake by adding my texture as final contribs i should have posted a beauty shot how can i change it?
    Reply With Quote Reply With Quote #49

  10. SuPa- is offline
    Location: Roanoke
    Posts: 332
    Here's a WIP of mine
    I'm using the magic of poly painting in ZBrush
    The reason there's no head is because I've deleted it, as it was blocking the torso, which is what I'm currently working on

    Bah, I should've re UVMapped this. I just thought about the armor and how straps would have to be textured etc
    Reply With Quote Reply With Quote #50

  11. Cunipshun is offline
    Location: League city
    Posts: 339
    i wanna join this one so bad but for the fact that i dont own a tablet
    mouse texturing will be very shitty
    but ill try
    Reply With Quote Reply With Quote #51

  12. SuPa- is offline
    Location: Roanoke
    Posts: 332
    A tablet, for me, just seems to make things quicker. It mainly just takes more time with a mouse, as you have to move the curser slower to get your strokes more accurate. That's my opinion, anyway
    You should do fine

    By the way, Don, you seemed to have missed my question :P Could we make a weapon to go along with the model?
    Reply With Quote Reply With Quote #52

  13. Cunipshun is offline
    Location: League city
    Posts: 339
    but dont strokes better with tablet pressure........ o well forget that
    i have great idea any way and ill do it
    and yeh Don can we make props or wat
    Reply With Quote Reply With Quote #53

  14. Wahlgren is offline
    Location: Malmö
    Posts: 216
    Oberleutnant Geißbart (Got the name from a friend so hopefully its not offensive ) is here to tell you all that he will prevail.
    Maybe. If i keep working on him. My attention span is pretty short.

    Anyway. Dirtearly progress. Just kind of wanted to put my stamp in here. Colors are temp as i get the basic details down.
    Reply With Quote Reply With Quote #54

  15. Guntharf is offline
    Location: Irvine, CA
    Posts: 55
    Not have much time right now. But here's something I did during lunch time.



    real-time test :



    Cool SDK as usual Slaught !
    Reply With Quote Reply With Quote #55

  16. Wahlgren is offline
    Location: Malmö
    Posts: 216
    Holy batshit batman. That´s great stuff
    Reply With Quote Reply With Quote #56

  17. ThatDon is offline
    Location: LA
    Posts: 2,058
    Quote Originally Posted by kalabre View Post
    awww man i'd so be in on this if i knew how to actually unwrap!

    Don I think you would feel my pain on this, since I had a certain 3D teacher I know you aren't too fond of trying to teach me this. It was VERY confusing. I'll have to learn tho, this looks like a fun comp =).
    The uvs on the model are already unwrapped and layed out, so go have some fun

    Quote Originally Posted by SuPa- View Post
    A tablet, for me, just seems to make things quicker. It mainly just takes more time with a mouse, as you have to move the curser slower to get your strokes more accurate. That's my opinion, anyway
    You should do fine

    By the way, Don, you seemed to have missed my question :P Could we make a weapon to go along with the model?
    Not this time, sorry, If this proves the be a success expect a future SDK Battle to be even bigger, More SDK's, so you can pick and choose, and weapons.
    Reply With Quote Reply With Quote #57

  18. SeanW is offline
    Location: Longmont
    Posts: 105
    Figured I would post what I did from last night, and yes swirlies are ftw.
    Attached Images  
    Reply With Quote Reply With Quote #58

  19. TheWinterLord is offline
    Location: Malmö
    Posts: 27
    Quote Originally Posted by ThatDon View Post
    Not this time, sorry, If this proves the be a success expect a future SDK Battle to be even bigger, More SDK's, so you can pick and choose, and weapons.
    Yeh if we get a SDK and then get a small amount of triangles to do extra armour/cloth, weapons/gear and get another texture for that it would be really cool.
    Reply With Quote Reply With Quote #59

  20. Styx is offline
    Bard:
    Knight: 5
    Location: Germany
    Posts: 954
    great comp.
    i´m in, here is my first WIP:
    Reply With Quote Reply With Quote #60

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