bin, that's some really nice texture work. Looking forward to seeing some color on there.
Mine's really starting to disturb me...
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bin, that's some really nice texture work. Looking forward to seeing some color on there.
Mine's really starting to disturb me...
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woow~ there a a lot of cool entries
Aftermath's mask-helmet is awesome and Guntharf 's high poly blowed up my mind :0
Anyway, i'm going to enter for first time a comp here, uploading a very very wip
Tip of the hat to those who make excellent use of Nvidia, MudBox, crazybump and/or ZBrush . . .:thumb:
Sadly enough, all I have is regular Photoshop and a Multi/SubObject material in 3DSMax...![]()
Nonetheless!
THE GAME IS ON!![]()
YEAH ! It's nice to see soo many cool entries
And yeah, I should ask Fred to change back my nickname to Renaud Galand ^^
here's a first complete pass with normal map + AO on the model.
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Holy crap, awesome work guys!
I´d join but I haven´t textured anything in ages.
Sorry for the uninspired armor, missing weapon and uncapped feet.
I wasted too much time and ThatDon wanted to get this started after I kept him waiting for five weeks. :lol:
Don't worry about it Slaughter, You did a killer job! :thumb:
I've decided to restart
Here's a WIP (right now I'm just blocking stuff in)
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Aftermath: I was trying to come up with something like that but couldn't work it out, looks like you're doing an awesome job
Seriously there are so many good ones already I don't even know what to say, really awesome stuff all around!
just came across this thread yesterday n figured i'd give it a try. mine's not much compared to the rest of what i've seen so far, but eh.
Cheers bin, I'll try it out. If it doesn't work, does anyone have any objection to me unwrapping it myself? I'd rather do that anyway.
First time entering these mini contests, need texturing practice!
WIP, not started on armor yet
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a quick look at the current status of my diffuse texture:
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Hey folks,
I thought this looked like a fun mini-challenge, so I'd take a shot at it.
First I did a quick pass over the model to completely re-UV-map it, since I didn't really like the original layout.
For anyone else who wants to use my new UV layout, click the image here to download an OBJ with the updated UVs.
Click here, or on the image, to get the updated file!
What I did:
- Rotated nearly all parts to be "right way up"
- Scaled and relaxed the UVs for uniform pixel density
- Stitched a lot together to remove unnecessary seams
- Straightened some edges for easier painting
Hope it's ok to re-distribute this, I think it should be allowed since the rules say that UV-editing is fine. I turned a couple of edges to improve the shape here and there, but the verts are all in exactly the same place, nothing has moved.
I should start on my texture tomorrow.
Cheers,
-MoP
Hi all very cool model to test our skills,i'll try to do normal mapped version,here's mine....very very wip (i'll probably redesign front area of his face...will try to do some normal map test to see if this will worth my effort..):think:
little more head detail:
Edit:
quick render face is done, working on the body.
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Update
And MoP, thanks for posting that. Too bad I'm too far in to use it
MoP well done bro, think if I do another version I'll definitely use that.
great stuff goin 'round.
but the ones without normals just seem more technically impressive...
quick paint-over to get an idea of what i'm doing...
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