GA Online Notification

Congratulations! You gained:
Pvt. Percy Sole

Thread: Pvt. Percy Sole

0
0
0
0
Results 1 to 5 of 5
  1. Nyx702's Avatar
    Nyx702 is offline
    Location: Raleigh NC
    Posts: 55

    Pvt. Percy Sole

    Something I finished up the other day. Nothing too creative...but I still had fun!

    I couple things other people already mentioned that I should fix are the edge loops in the arms need to be spaced out more and the calves are bent too much. I will be on that soon.




    Reply With Quote Reply With Quote #1

  2. keo's Avatar
    keo is offline
    Location: Meriden, CT
    Posts: 199
    Looks like a good start, but I think it would benefit from some reference. Before I saw the textured image, I thought your guy might have been a Chinese peasant. Since it looks like you're making a WWII officer, I pulled some photos for you. The hats back then had a fairly rigid structure around the band and the brim since they were all leather and cloth. Also take a look at the asymmetry of his head and how his nose meets his brow-ridge in the profile.
    Attached Images  
    Reply With Quote Reply With Quote #2

  3. typhus22's Avatar
    typhus22 is offline
    Location: Columbia MD
    Posts: 466
    hey man, u might want to check the anatomy on his legs, right now it seems really off from the side perspective. also u might want to redistribute the uv space for the face cuz there is alot of empty space. overall looking cool man

    EDIT: whoops, sorry about the anatomy comment, i see u are going to change that already.
    Reply With Quote Reply With Quote #3

  4. Marcus Dublin's Avatar
    Marcus Dublin is offline
    Location: Queens, New York
    Posts: 1,918
    Right now the anatomy is off across the board and it looks like your still trying to figure out 3d character modeling which if perfectly fine. Before moving on to doing any sculpting you should concentrate on nailing the low poly mesh figure first. There are times when you need to fudge the anatomy a bit to get the best results but they should be fairly transparent at best. The photo references are fine for the head that Keo provided but you should find full body references as well, especially with clothes on for this type of character. I’m not sure if you’re going to revisit this guy any time soon if at all but for your next budding masterpiece take heed and work the low poly mesh to perfection and then move on to the other character creation areas, remember one step at a time.

    Marcus
    Reply With Quote Reply With Quote #4

  5. Nyx702's Avatar
    Nyx702 is offline
    Location: Raleigh NC
    Posts: 55
    OK,

    Marcus Dublin:Yea...character modeling is not a strong point with me. Actually...this is my first finished human model....i usually quit by now because they are so screwed up! But I have a few questions, and this could go for anyone. Concerning topology. I was reading some stuff that Gavin and others were posting and they said that for it to subdivide in Zbrush the polygons needed to be as square as possible. I tried a less dense mesh of this guy before in Zbursh and I just wasn't getting the amount of detail, specifically in the chest/coat area. So is it a balancing act? I was looking at the mesh of Gavin's for the BGH contest and it was pretty basic? I really appreciate the help!


    typhus22: ah no problem Thanks for the comment anyways!

    keo: Yea know...I got that he looked like a Chinese peasant from some one else too....that makes me feel bad. I will show you the reference I used. He is supposed to be a brit from WWI


    I tried to fix most of the problems people mentioned and the reference I used:
    Attached Images      
    Reply With Quote Reply With Quote #5

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

CONTACT US | ABOUT US
Welcome to GameArtisans.org Online - an art competition gallery website created and maintained by Artisans. Within these pages, a unique flavor of enthusiasm and motivation is provided to inspire artists of all levels to create art that is above and beyond expectations!
NAVIGATION
FORUMS
PORTFOLIOS
MAIN ARCHIVES
MINI ARCHIVES
TUTORIALS
JOBS
F.A.Q.
RANKING CHART

GAMEARTISANS
ABOUT
ADVERTISING
CONTACT US

GA EVENTS
DOMINANCE WAR
UNEARTHLY CHALLENGE
COMICON CHALLENGE