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WIP Supercop battlebabe! hmmmm I may be overselling...

Thread: WIP Supercop battlebabe! hmmmm I may be overselling...

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  1. segawa's Avatar
    segawa is offline
    Location: Seattle
    Posts: 137

    WIP Supercop battlebabe! hmmmm I may be overselling...

    Ya know I've never actually created a WIP thread here... So I have work in progress and thought I'd post up in the shooting gallery before I got too far along....

    Crits and comments of course welcome....:thumb:
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  2. segawa's Avatar
    segawa is offline
    Location: Seattle
    Posts: 137
    First pass mesh...
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  3. segawa's Avatar
    segawa is offline
    Location: Seattle
    Posts: 137
    Mesh with color texture
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  4. mifflefish's Avatar
    mifflefish is offline
    Location: Burnaby
    Posts: 49
    Ok couple things that i think will help greatly, because her pose is VERY stiff.
    Bring her chest back, drop her shoulders, put some bend in her elbows and relax her hands, maybe push her pelvis forward as well. Otherwise she is really quiet good. keep up the good work
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  5. segawa's Avatar
    segawa is offline
    Location: Seattle
    Posts: 137
    Ha! Yeah I may taken my heroic proportions a bit far I'll take a second look at the shoulders and pelvis......
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  6. segawa's Avatar
    segawa is offline
    Location: Seattle
    Posts: 137
    Updates! Added the iside of the mouth and fixed up some areas in the face...
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  7. poopinmymouth's Avatar
    poopinmymouth is offline
    Location: Koeln, Germany
    Posts: 439
    The design is fun, but you've seriously neglected the joints in terms of geometry. If you were to rig and pose her, her butt, thighs, knees, and elbows would all end up pretty destroyed when bent. Try thinking about how the geometry will change when bent, and add more edges to the side that will expand. (front of the knees, back of the elbows, butt, groin line, etc)
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  8. segawa's Avatar
    segawa is offline
    Location: Seattle
    Posts: 137
    I feel a bit strange typing yhis but,,, thanks for the advice poopinmymouth...:lucky:

    How did you get that name?

    New updates... Fixed some textures trying to break up the symmetry and gave some love to those deformable bits...
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  9. segawa's Avatar
    segawa is offline
    Location: Seattle
    Posts: 137
    Updates...

    Does anyone know of what kind of harness it is where you can hang a gun on your shoulder gears style I guess you could say? Having a hard time finding good reference for something like this... Haha! Or is this a video game invention?
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  10. segawa's Avatar
    segawa is offline
    Location: Seattle
    Posts: 137
    Accessories!!!!

    My little project is getting bigger and bigger everyday...
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  11. Deto's Avatar
    Deto is offline
    Location: Helsinki
    Posts: 581
    With the harsh black lines in your model, it looks very coolly cartoonish. I really like it The model is good too, though the shoulders and hips might have some deform issues. Someone better than me could give more help innit though..

    About the weapon, I'm not sure how they 'hang' in Gears, guess I didn't pay that much attention in the game. But I believe that most of the 'gameguns' are somehow related to realworld guns, prototypes or not. As surprising as it sounds, there are some very dang weird guns invented in this world

    The APC looks very good, I'd probably make the tires a little bit less detailed. Normal map could handle them
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