Tips & Tricks: Modeling Hi / Low Poly Models for Next-Gen Games
Format: JPG image, 900x5200, 2MB
I originally started doing this tutorial for a friend on my mod, Project Deus for UT3, and decided to expand it's goal a bit. It concerns the rationale, how's and why's of making models for normal map generation. While there are a few 3DS Max-specific things in there, i classed it miscellaneous because i'm talking about general principle, and don't really delve into the Max application.
I hope this is helpful for all the aspiring 3d game artists out there.
[edit by admin] An html version can be found on GameArtisans.org at:
http://www.gameartisans.org/gamecon/tutorials/tut_3.htm (Thank you gridlinked)