Art Test Master List
This list will be updated to contain a collection of links to freely available art tests that companies use as part of their selection process. I hope you find this list useful and please contribute any other art tests that you know of by replying to this thread. Thanks
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Tests are in the order they were added.----------------------------
- Splash Damage Environment Art Test
20,000 triangle 'dock' environment section from concept.
21/10/2008, Thanks to erik!
- Splash Damage Art Test [brief no longer online]
1000 triangle 'watercooler' prop from concept.
25/10/2008, thanks to C Wong and Ritorian.* Model from concept art
* 1000 Triangles
* 512 X 512 Diffuse/Specular/Normal Maps
* Textured in a realistic weathered style
- Play.net Hero's Journey Art Test
Texturing and low poly (1500) character modelling.
21/10/2008
- Boanerges Studios Environment Art Test 1
Texturing and low poly (500) 'window box' environment section from reference.
25/10/2008, Thanks to Mtg_kirin
- Boanerges Studios Environment Art Test 2
Texturing and low poly (2000) 'steeple' environment section from reference.
25/10/2008, Thanks to Mtg_kirin
- Bizzare Creations Character Modeller Test
Character sculpt and texturing.
25/10/2008, Thanks to Mtg_kirin
- Bizzare Creations Concept Art Test
Environment Concept to brief.
25/10/2008, Thanks to Mtg_kirin
- Bizzare Creations Environment Art Test 1
Model and texture 'Gotham City' building facade to reference and brief.
25/10/2008, Thanks to Mtg_kirin
- Bizzare Creations Environment Art Test 2
Model and texture a realistic building and environment from concept and brief.
25/10/2008, Thanks to Mtg_kirin
- Bizzare Creations 2D/Graphic Design Task
Conceptualise and produce finished menus and artwork for a racing game.
25/10/2008, Thanks to Mtg_kirin
- Unknown Worlds Art Test
50 hours to model, UV, and texture a game ready 1500 Poly rail car asset from concept.
30/10/2008, Thanks to Ooghijmiqtxxa
- Cauldron 3D Art Test
Model and Texture Environment from photo.
04/12/2009, Thanks to ghost-d* Model the cottage from the included photo, unseen side is up to your imagination.
* 2500 Triangles
* 1024 X 1024 Texture Maps
* Model MUST NOT contain holes or overlapping polygons
* Included PDF and source website are in Slovak
- Fidelity Logic Art Test NEW
Model and Texture Character or Environment.
28/01/2011, Thanks to TheQiwiMan* Character Model
* Create a non-graphics, stylized, kid friendly, cartoony zombie character (ex. Plants vs. Zombies)
* 1200 Triangles
* 512 x 512 Texture Maps (RGBa 32bit Targa)
* Optional: Extra Maps (normal, specular, etc.)
* Optional: Rigging & Walk Cycle
* Environment
* Create a cartoony, stylized environment of your choosing with the theme 'US Army'
* 7000 Triangles
* 2 x 1024 x 1024 Texture Maps (RGBa 32bit Targa)
* 3 Unique 'Hero' Props
* 512 x 512 Texture Maps (RGBa 32bit Targa) Per
* Optional: Extra Maps (normal, specular, etc.)
* Optional: Extra 'Hero' Props
* General Requirements
* All textures must be hand-painted (little to no photo sourcing)
* Applicant must include original sketches
* Any 3D Package is acceptable
* Submit Renders of completed work (may be asked for working files)
* Deadline is 1 Week from date issued
* View specification sheet
Please post any links you have to this thread and I will endeavour update this list as soon as possible. Please only post links to FREELY AVAILABLE content (PLEASE DO NOT POST THE CONTENT ITSELF AS AN IMAGE OR ATTACHMENT).
Thanks :thumb:
ATTENTION: IF YOU ARE THE COPYRIGHT HOLDER TO ANY OF THE RESOURCES HERE AND WANT THEM REMOVED PLEASE PM ME OR CONTACT ME VIA ANY OF THE MEANS LISTED IN MY PROFILE AND I WILL REMOVE IT FROM THE LIST AS SOON AS POSSIBLE. THESE WERE POSTED WITH THE INTENTION OF BEING A LEARNING RESOURCE. THANK YOU.

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It's a tricky line and the best thing is to ere on the side of caution.
) Thanks for the heads up.
