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  1. Mike_K's Avatar
    Mike_K is offline
    Location: Cambridge
    Posts: 906

    three eyes guy

    yo guys, been a while since I posted any work due to having to do irritating written uni work :[

    anyway, they forced me to make a NURBS head in maya (oh dear lord), which was the first time I've ever even looked at a maya interface, and it came out terrible, but Zbrush came gliding over the horizon to save the day...



    I've also gotta texture and animate him with blend shapes and stuff, which won't be too bad, I'm thinking of trying to sync him with one of the uruk'hai from lord of the rings of something

    i made his topology quite dense because I thought it would give me more flexibility with morph target/blend shape facial expressions:

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  2. lol "came gliding over the horizon to save the day"

    I wonder why they made u use NURBS for an organic model, I can understand for architecture - Oh well I wouldn't know

    thanks for sharing
    Reply With Quote Reply With Quote #2

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