Hey everyone been wanting to do my own real time character for awhile now but I never seem to find some time, anyway some time cleared up on my schedule so I can finally start. I wanted to choose something some what simple so I did up a quik concept, The concept will prolly change a bit when I start sculpting. Anyway this is what I have so far. The base mesh shown here is merely for sculpting the high res version and to insure I'll have enough geometry where I need it, the final low res version will be around 8000 tris, and I'll be using 1 2048 map. Critiques Please!
base mesh, original mesh is from Zbrush 3.1 super average man, posed and redefined the form a little, then I brought it into maya where I retopoligized the mesh. For example I fixed the head, arms, hands totally redone, shoulders and chest areas as well as the feet, just so it's a little bit cleaner for when it comes to sub divide my mesh. Also the belt and back wings aren't added yet, I'm first going to get the overall form finalized then I'll be adding that stuff. Not too sure how I'm going to do the wings yet but that I mean how to incorporate them into his suit so that it looks cool. Smae with the eyes because it seems like he wont actually have eye balls because his mask seems to completely cover his face, so ya I'm still pondering his cowl as well. anyway critiques very welcome