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  1. bcottage's Avatar
    bcottage is offline
    Location: Hove
    Posts: 416

    moddeling a vehicle

    Hey guys, so i want to model a vehicle soon and i would love to know the different stages into how to model something like this.

    Is it:

    high poly
    low poly
    unwrap
    texture?

    or am i completely missing something?
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  2. Apocalypse is offline
    Posts: 42
    That's how I do it. But if it gets good results your workflow doesn't really matter.
    Reply With Quote Reply With Quote #2

  3. GameGenie's Avatar
    GameGenie is offline
    Location: Funky Little Shack
    Posts: 17
    It depends on what type of vehicle I'm modeling. For something from blueprints, I'd:

    low poly cage
    unwrap
    SDS to high poly
    sculpt in ZBrush
    texture

    If I don't intend on adding fine surface detail like dents or deep scratches then I can skip sculpting altogether.

    For something that requires more battle damage or has missing chunks, I'd:

    low poly base - don't care about detail or topology right now; just raw silhouette
    crank up the poly detail in ZB and sculpt
    retopo
    unwrap
    bake & texture

    Going with a crude low poly base from the start allows me to not worry bout topology when I'm more concerned about beating the sh** out of the vehicle.
    Reply With Quote Reply With Quote #3

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