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D3 Textures - Converting .tex to .tga

Thread: D3 Textures - Converting .tex to .tga

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  1. Torch's Avatar
    Torch is offline
    Location: London
    Posts: 556

    Question D3 Textures - Converting .tex to .tga

    So I'm not entirely sure if this is allowed, but I was playing around with an MPQ editor on the Diablo 3 mpq files and wanted to try extract the textures for study. I managed to extract them as .tex files just fine, but haven't managed to find anything to convert them to DDS or TGA.

    I've tried the 'D3textureconv' tool but that seemed only compatible in the beta and doesn't work with the final release textures. Since I wasn't planning to use them commercially (just for texture study) I thought it would be ok! Here's an image of the error:



    Any advice would be a great help, thanks
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  2. Seeing as how you're talking about a proprietary format, somebody has to reverse engineer it, which isn't entirely on the up and up. As a matter of education, it's nice to be able to see what some other guy did and how he did it. I don't disagree. However, if they wanted us to know then they'd make easier. I'd give it time. Diablo 3 has only been out for a few days. People mod everything. It's only a matter of time before the conversion tool gets updated.
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  3. AliFarsangi is offline
    Posts: 2
    i dont know about D3textureconv, but i personally use Texmod to extract textures of games, i tested the Texmod on all my games and works 100%, but the softwares doesnt work on games by DX11 .
    here is the datails: http://www.fileplanet.com/205418/200...o/Texmod-v0.9b
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