I was realy inspired by the art of Vitaly Bulgarov, the concept art by Dean Holden, of course StarCraft II and one of my well known fellows, an alpinist, whose appearance I took as a reference.
The goal was to create a character based on the appearance of that alpinist person, but much more exaggerated in the style of StarCraft and Gears of War, power armor and other stuff. And also it was to practice hard surface modeling, some anatomy and face expression.
Hard surface stuff modeled in xsi, head and arms sculpted in zbrush, rendered in zbrush, composed in photoshop. Any critique would be much appreciated. Thanks for watching.