Alright This is just a render with a skylight:
Now the gun it self is 1200 polys or less and the tri count is up to 2300 or less. I am going to put this into UT3. Working on the script to try to have it with recoil, but Im having a hard time figuring that part out.
Lately I have been thinking of switching programs at my school. Quite frankly I only have a year to graduate and am really doubting by ability as a modeler and texture artist. I find my self more and more proficient in programming. The real problem is that I would have to move out of state, leaving my wife and daughter behind (we been separated for about 4 months).
So I ask your opinion, do I have enough skill in modeling guns to be even considered for a Weapon Designer Position? (be totally honest, and please post, all comments are welcome)