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WIP SAM--Would love some crits!

Thread: WIP SAM--Would love some crits!

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  1. Matticus is offline
    Location: Tempe
    Posts: 4

    WIP SAM--Would love some crits!

    This is a S.A.M, I've been working on...almost done. Just would like some critiques on it.
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  2. Ritorian's Avatar
    Ritorian is offline
    Location: Toronto
    Posts: 1,077
    Hey bud, I see know ones made a comment yet so I guess I'll be the first. Everything looks pretty solid. The only thing I see is, everything looks kinda blurry, maybe its the render or the screen shot, but if it's not, you might want to try sharpening your textures a little in photoshop. The sharpen filter can give nice results sometimes but use it suttlely, too much and it'll get really pixely. Maybe even add more contrast in your spec map, the metal in the front looks fine but a little more spec in other areas might help it pop out more. Wouldnt hurt either to make a nice normal and AO map for the wheel tread, it'll really make the wheel pop out a little more. Other then that it looks good to me. The textures look really nice so far, a little contrast goes a long way.

    Here's a great link to some texturing tips, it's perfect for what your working on. It show cases some really nice texturing tips for machinery vehicles.

    http://features.cgsociety.org/story_...id=4678&page=2

    cheers bro.
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  3. Matroskin's Avatar
    Matroskin is offline
    Location: Montreal
    Posts: 167
    yeap, looks cool but blury
    Also i would suggest some chrome metal for mowing/sliding pneumatic elements.

    I am just curious about those boxes on top what are they?
    Some wire/texture sheets to post as well ?
    Nice job.
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  4. Matticus is offline
    Location: Tempe
    Posts: 4
    @ Ritorian:

    It was the Render, don't know why it was blurry, here's the non-blurry version. I appreciate the comment and thanks for that link! Definitely, helpful.

    @ Matroskin:

    The top is supposed to be the housing for the missiles that shoot out. I'll put up the texture shots as soon as I can. Thanks for the comment!
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  5. Orgoth02's Avatar
    Orgoth02 is offline
    Location: Phoenix
    Posts: 153
    Good to see you posting on here man! This is Andrew btw. Your light seem really intense it's not showing your normals like it should, it is making everything look really flat. If you can change up the texture on the missle boxes, there is too much repetition on them. Also put a ground pain under it to help it feel more grounded. Looks good man keep it up
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  6. Ritorian's Avatar
    Ritorian is offline
    Location: Toronto
    Posts: 1,077
    Looks much better now, but the light does seem a little intense now, is that snow on the tires?
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