Well, all my modeling/texturing activity so far has been oriented towards modding Warcraft 3, which allows only low poly model (max. 1500 tris) and demands really colourful textures. Here are some of the models I have done for the game, in chronological order from start (because I started some a really long time ago and only recently got around finishing them).
Some earlier ones I did while not having 3dsMax 5. Also, screenshots are taken from wc3 editing tools since I exported them.
All of them have a simple 256x256 texture map which I painted in Adobe Photoshop 7.0.
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