Hello all my friends and members of GameArtisans.![]()
I still confuse and wanna ask about modelling technique, especially for creating video game's character.
Which one that you usually do and what is the advantage ? :think:
Making low poly-high poly or high poly-low poly? If the high poly first, what is the fastest/best way to make the low poly? And how to reduce the high poly fastly? Any plugin?
Right now i make the low poly first, unwrap the UV then continue to make the high poly to get the normal map. This is the best way or not, i'm not sure.
If i doing the high poly first, maybe it's difficult for me to unwrap it and reduce to low poly by click-delete vertex one by one.![]()
Please share here your method and thank you so much for your feedback![]()

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And the output is usually very, very clean.