hello guys, i have a question:How to make good NORMAL maps in 3dsmax??
I know what are normal maps, i know how to make them, but i dont have much experience with it!
When i make normal maps with zbrush 3.1 they look ok,i mean they are good!
But when i try to make them in 3dmax i noticed if i try to render normal maps for larger and detailed models, normal map looks like shit!![]()
But if i break that model into smaller parts and render them individually, and then bring renders together in photoshop, the results are good, thou it still seems zbrush makes better normal maps than 3dmax, or maybe i just dont get it! So i am asking u guys, am i on the right track? or is there an easyer way to make normal maps in 3dmax? i USE "RENDER TO TEXTURE" and "projection" , mental ray!?? tnx !![]()

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hey tnx guys u are all great! Here i applyed smooth modifier and set smoothing groups for all parts to 1 and this normal map looks much better now
