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Thread: Marmoset Toolbag Released

  1. JacqueChoi is offline
    Location: Montreal
    Posts: 932

    Marmoset Toolbag Released

    Seems like PC is getting all the fun, so I thought I'd share here:

    www.8monkeylabs.com/toolbag/toolbag_install.exe


    Questions and information can be found in the PC link:

    http://boards.polycount.net/showthread.php?t=61346


    Dur has it running upstairs, and it looks pretty fuh kin sweet! Makes models look better than they actually are!

    Came out just in time for DW4!


    Jacque Choi
    Senior Character Artist
    Eidos Montreal - Deus Ex
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  2. Draxxuss is offline
    Knight: 1 1 7
    War General:
    Location: London
    Posts: 3,630
    heh he.. a guy at work jsut showed me this on Friday.. it does look really good and has some great options... but you still need to have art to back it up...

    I'm still looking for the "Make it look awesome" program!
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  3. womball is offline
    Location: Wilmington De
    Posts: 2,012
    Does this have any texture size limits, or poly limits?
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  4. Yozora is offline
    Location: Milton Keynes
    Posts: 252
    Quote Originally Posted by joxx View Post
    Makes models look better than they actually are!
    Yea did you see Slum's cannon example in the Polycount thread? Awesome stuff!
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  5. Neox is offline
    Location: Berlin
    Posts: 326
    right now i'm having one 4k and 2k map (nm, dif, spec) and so far it's way more comfortable to preview stuff then doing it in unreal
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  6. eboy is offline
    Location: Antwerp
    Posts: 135
    I think it's a great tool for viewing models. Had fun playing around with it yesterday for the first time.

    Ofcourse you need good models and maps but once all loaded in there's so many great options for adjusting things. It's ease of use is another winning factor aswell.
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  7. Styx is offline
    Bard:
    Knight: 5
    Location: Germany
    Posts: 954
    ok, this tool is realy cool.
    here a little comparesion of xNormal and Marmoset Toolbag, i used a older model of a minicomp:

    xNormal


    Marmoset Toolbag
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  8. womball is offline
    Location: Wilmington De
    Posts: 2,012
    How do you smooth the polys, to get rid of the faceted look?
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  9. Styx is offline
    Bard:
    Knight: 5
    Location: Germany
    Posts: 954
    faceted look?
    have you use a normalmap?
    this tool needs in every shader without "simple" or "flat" in the name, a normalmap.
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  10. womball is offline
    Location: Wilmington De
    Posts: 2,012
    Nope didn't try that. I was messing around with a skin shader.I'd like to make a green skin shader if possible. Also how do you make hair for this engine?
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  11. Styx is offline
    Bard:
    Knight: 5
    Location: Germany
    Posts: 954
    Quote Originally Posted by womball View Post
    Nope didn't try that. I was messing around with a skin shader.I'd like to make a green skin shader if possible. Also how do you make hair for this engine?
    i think the best is, register on polycount and ask there. ^^
    i play only around with this thing.
    ah and read the tutorial.txt ; )
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  12. Susurrus is offline
    Location: Truro
    Posts: 171
    This is great, thanks to Joxx for posting this... without you i would have been none the wiser. 8monkey labs, thanks for offering this tool .. for free!!!!

    much prefer the ease of this over xnormal. Will be playing with this lots of the coming weeks. GOOD timing!

    Cheers!

    sus
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  13. velvetrevolver is offline
    Location: Kuala Lumpur
    Posts: 112
    woohoo.. this is pretty cool. just tested it out myself. took me 2 hours just to get the hang of it. some of my results... thank u 8monkey labs! u rawk ma socks! :thumb:

    if only this came out before the minis ended. my entry would have looked so much cooler. same texture size heres as the mini comp rules. no changes.
    Attached Images  
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  14. davidcruz1718 is offline
    Knight:
    Clericon: 1
    Location: N.Y.
    Posts: 1,838
    schwing! 8monkey's the best!
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  15. slipgatecentral is offline
    Location: Irvine
    Posts: 116
    marmoset f*ing owns.
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  16. DejaVooDoo is offline
    Location: ATX
    Posts: 258
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  17. mr_ace is offline
    Location: Belfast
    Posts: 934
    Quote Originally Posted by DejaVooDoo View Post
    hahaha, thats awesome!
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  18. Aaronindhouse is offline
    Location: houston
    Posts: 79
    mana from heaven. no install either *girlish shriek of happiness*.

    can you change the position of the light in this?
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  19. Susurrus is offline
    Location: Truro
    Posts: 171
    Quote Originally Posted by Aaronindhouse View Post
    mana from heaven. no install either *girlish shriek of happiness*.

    can you change the position of the light in this?
    Ya you can (RTFM) , just shift left click mouse to move light, shift right click to make it auto pan.. easy!

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  20. Maph is offline
    Location: Ghent
    Posts: 1,219
    w00t! The awesomeness, 't is overwhelming! Thank you 8monkeylabs! raise:
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