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Thread: Dominance War IV | 3D | Dusty | DEMONTHINGY

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  1. Dusty is offline
    Location: Irvine
    Posts: 110

    Dominance War IV | 3D | Dusty | DEMONTHINGY

    DEMONS! Of course I will do a demon. Blargalalgal!

    My Upsdates

    Posting finals. With an extra week I will surely play with his spec some more, but have these all layed out so just have to render a bunch.

    Beauty


    Presentation


    Construction


    Concept





    I did a buncha thumbs and stuff and picked one outta the crowd that had a cool silhouette. I think I'll make him a death type demon lord with guts and stuff.



    Threw in some zspheres for a quick blockout. I'll do some more concepts on top of it. I want him as asymmetrical as possible.

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  2. Beartastic is offline
    Location: Melbourne
    Posts: 734
    Pretty cool so far man.

    If you want more asymmetry you could add an extra limb on one side, like two small right legs to balance the heavier left one.
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  3. Maph is offline
    Location: Ghent
    Posts: 1,219
    Ooh! Subscribed to this thread!
    I personally think the asymmetry is there and it's nice. The breakup in the silhouette is excellent imho.
    What you may want to consider is the fact that the demon lord is supposed to have a non-humanoid physique. If you're attempting to go for a demon lord that is.

    Right now, he has human proportions (sort of) and characteristics. So in that line, this one would serve brilliantly as an abomination.

    Excellent work none the less, I can't wait to see more of this!
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  4. Vincent is offline
    Location: Lyon
    Posts: 227
    Looking clean man! Very promising! But won't you have some problems with the "adaptive skin" when you'll convert your zpheres into a basemesh ? With the hands, for example, I always have some mesh collapsing, and it really pi**es me off!

    Keep up the "great and promising" work ! And i don't have a single doubt about that after having looked to your blog !
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  5. Aftermath is offline
    Location: Frozen Tundra
    Posts: 983
    Very cool Dusty!!
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  6. Ksan is offline
    Location: Aurora, IL
    Posts: 1,159
    Icky goodtimes :excite:
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  7. dudidam is offline
    Location: Karawaci
    Posts: 443
    this gonna be my fav so far. looking forward what come! :thumb:
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  8. JacqueChoi is offline
    Location: Montreal
    Posts: 928
    Holy shit! I love guts and stuff!

    I think you should push the silhouette a little more.
    I keep thinking the head and neck would look HELLA cool if it were lower.

    Nice start!
    Jacque Choi
    Senior Character Artist
    Eidos Montreal - Deus Ex
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  9. Tatarigamy is offline
    Location: Cluj Napoca
    Posts: 378
    Nice start! can`t wait to see some more of your work
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  10. Blenderhead is offline
    Location: South Korea
    Posts: 785
    Very cool start, can't wait to see more.
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  11. joed8349 is offline
    Location: Here
    Posts: 119
    Great concepts! Very eyecatching - it should turn out well.
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  12. StolenPants is offline
    Location: Albany
    Posts: 142
    hmmmm needs more Giant Penis. nice little dusting of Funk. I'm digging
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  13. BadGeometry is offline
    Location: Chicago
    Posts: 107
    Wow, the zSphere block-in looks pretty promising so far.
    Looking forward to seeing the sculpt!
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  14. cashfire is offline
    Location: miami
    Posts: 196
    This looks like its going to be sick,gruesome,slimy and scary looking. I just love it!! :lol:
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  15. MoJo is offline
    Location: Big Tex
    Posts: 12
    Dusty's got style
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  16. StolenPants is offline
    Location: Albany
    Posts: 142
    Post your new version up already i wanna see!
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  17. Susurrus is offline
    Location: Truro
    Posts: 171
    Very nice, zsphere block out has lush weight to it, assymtry will really make it stand out. Lookin forward to more
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  18. Twindragon is offline
    Location: Kelowna
    Posts: 799
    cool design...and you are already onto the modeling too..keep it up.
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  19. Dusty is offline
    Location: Irvine
    Posts: 110
    Thanks guys! I did a paintover on my zspheres to play with some color. I started breaking the drawing into subtools so I can figure out where I can break up the model to make it easier modeling, and not to have a file too big to work with.

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  20. Zelenkov is offline
    Location: McKinney
    Posts: 54
    Hey Dusty, nice to see you've entered the WAR! Cool concept.....leaves you with lots of creativity options.You've really gunned for the modeling stage of this thing... Can't wait to see more detail on that mesh! Keep it up man!
    Reply With Quote Reply With Quote #20

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