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Dominance War IV - 3D- SgtJoesphCrack - Rhabdovorus

Thread: Dominance War IV - 3D- SgtJoesphCrack - Rhabdovorus

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  1. SgtJoesphCrack's Avatar
    SgtJoesphCrack is offline
    Location: Rohnert Park
    Posts: 63

    Dominance War IV - 3D- SgtJoesphCrack - Rhabdovorus

    Newest: more shots last page

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    Hey guys and gals, YAY another year of Dominance War.

    This is sort of the best of what i came up with on sunday for something in the Norm Category. hes a bone collector who uses skulls and various bones to perform powerful dark magic spells. his Maraca of doom is a particular devistating item. with "unforseen powers"

    I plan to do a few more ideas. Perhaps play with the idea of an abominaton or a demon lord.

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  2. JakeLV426's Avatar
    JakeLV426 is offline
    Location: Los Angeles
    Posts: 705
    I think this guy is pretty sweet....except he definitely doesn't seem like a norm.
    I love the idea of a "Moracca of Doom"....that's freakin awesome.
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  3. Blenderhead's Avatar
    Blenderhead is offline
    Location: South Korea
    Posts: 785
    Can't see him being a norm, but I quite like it, very refined design already I like the native American vibe.
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  4. Mike_K's Avatar
    Mike_K is offline
    Location: Cambridge
    Posts: 906
    thats really cool man, very unique
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  5. SgtJoesphCrack's Avatar
    SgtJoesphCrack is offline
    Location: Rohnert Park
    Posts: 63
    thanx for everybody's comments guys.

    I think he falls into the norm category, if he doesn't, then he doesn't fit anywhere. it says that norms are any sentient being with a heart beat, and then it rattles off several random species. he would be a dark magic creature that is part bird and part lizard. and falls into the invoker category.

    Ill try to throw some more ideas up tonight after i get off work.
    good luck everybody.
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  6. SgtJoesphCrack's Avatar
    SgtJoesphCrack is offline
    Location: Rohnert Park
    Posts: 63
    here are some more of the thumbs I've done. I think i still want to stick with this bird guy unless everyone agrees it doesn't work for the contest
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  7. SgtJoesphCrack's Avatar
    SgtJoesphCrack is offline
    Location: Rohnert Park
    Posts: 63
    some quick zbrushing.
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  8. JakeLV426's Avatar
    JakeLV426 is offline
    Location: Los Angeles
    Posts: 705
    Well, when you put it like that, I guess he could be a norm.
    But he's definitely one Wrinkle in Time far out Norm! :thumb:
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  9. los's Avatar
    los is offline
    Location: Newark Ca.
    Posts: 132
    good start dude. diggin the anatomy you got going. good shapes to start. yea i dont see what he can't be norm.
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  10. SgtJoesphCrack's Avatar
    SgtJoesphCrack is offline
    Location: Rohnert Park
    Posts: 63
    Los: thanks los appreciate it.

    Jake: thanks man nice reference to a wrinkle in time.

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    so I decided against the centaur body felt it was just to much and not really what I was picturing.

    had some zbrush related crashes slowing my progress down a bit but i hope to finish the highpoly over the weekend.

    also there are more progress shots on my blog link below.
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  11. NuclearWarrior's Avatar
    NuclearWarrior is offline
    Location: California
    Posts: 14
    Tight man. Looking forward to seeing the rest of the armor/clothing on this dude. The Game Artisans logo is perfect too.
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  12. SgtJoesphCrack's Avatar
    SgtJoesphCrack is offline
    Location: Rohnert Park
    Posts: 63
    Thanks for the comment nuke. Most of the gear is still being conceptualized.
    I will probably use extracts to concept out the shapes and then model off of those in max to create the high poly gear.
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  13. Blk Biscuit's Avatar
    Blk Biscuit is offline
    Location: California
    Posts: 66
    looking good man....I like the face...looking forward to seeing your progress on this...keep it coming
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  14. KewopDecam's Avatar
    KewopDecam is offline
    Location: Orlando
    Posts: 265
    he looks like he's throwing gang signs, lol
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  15. SgtJoesphCrack's Avatar
    SgtJoesphCrack is offline
    Location: Rohnert Park
    Posts: 63
    BlkBiscuit - thanks double A ron. Hope you do well again this year:lucky: . I saw your thread haven't thought of something harsh enough to say about it. hehe

    KewopDecam - I can kinda see what you mean. its probably just the pose sort of giving that look. unless his gang sign is "live long and Prosper"


    little zbrush updating. I thought id be alot further by now but for whatever reason this guys is going kinda slow. still plenty of time though.
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    one of the primary feathers. id place these in the zbrush file but each one is about a million polys so.... were all gonna have to use our imagination for what itll look like with the all the feathers.
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  16. los's Avatar
    los is offline
    Location: Newark Ca.
    Posts: 132
    lookin good so far dude.
    first thing i noticed was the armor on his lower belly, its too repetitive of a design, maybe break it up some, instead of it just being all horizontal lines. the anatomy you have going so far looks pretty rad.
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  17. Adding crow feathers to the wings was a nice touch. Separates it from all those demons with bat wings
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  18. TheQiwiMan's Avatar
    TheQiwiMan is offline
    Location: Springfield, MO
    Posts: 689
    Sooo freakin awesome! The pecs on top of pecs, hiding the second collar-bone is a nice touch, usually I've noticed Artists have trouble creating multiple-armed characters since the muscle-structure around the pecs and shoulder area can be tricky. I think you pulled it off beautifully!

    Awesome work man!
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  19. WhiteGuardian's Avatar
    WhiteGuardian is offline
    Location: Medan
    Posts: 1,343
    Wow, that character remind me with Mortal Kombat's villains. :thumb: :thumb:
    Can't wait the color version
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  20. Haha how cool is this - the feathers will be a nice touch i think
    Great work! More!
    Reply With Quote Reply With Quote #20

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