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Comicon Challenge 2010 - Armoury (scripts & shaders)

Thread: Comicon Challenge 2010 - Armoury (scripts & shaders)

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  1. KEDavidson's Avatar
    KEDavidson is offline
    Location: Vancouver
    Posts: 1,679

    Comicon Challenge 2010 - Armoury (scripts & shaders)

    thought it would be a good idea to gather a list of usefull scripts, shaders and whatnots in one place to help level the playing field. i'm pretty sure most of these can be found at Highend3D (registration required) but it's nice to have quick access to 'em.

    SCRIPTS

    Max
    Wire Bundle creates a series of wires/tubes along a spline or from 1 object to another
    WeldTexVerts lets you interactively weld texture vertices in the same way you would with editable polygons.
    Retopo allows you to retopo directly in max.

    Maya
    Wire Jumbler similar to Wire Bundle max script,
    X-Tools poly moddling/editing toolset
    Pelting Tools tools to simplify UV-ing
    Zen Tools set of multi-purpose tools for poly's, Uv's, rigging and more! (requires Bonus tools- link on same page)
    Extend Duplicate duplicates objects along a curve/surface
    oaRelaxVerts relaxes verts while keeping shape
    P3D solidify similar to maxs shell modifier
    Local Tool Orientation changes to Transform orientation to selected object, point, etc

    XSI

    ZBrush
    Precision Texturing
    Subtool Plugin plugin to manage subtools
    Box Modler like Zsphere's, but boxes
    ZBrush Plugins Download center Zapplink, Transpose Master and more all on one page!
    ZBrush Alpha Library
    ZBRush Matcap Library

    Mudbox

    Modo
    VertexMonkey resource center for all your modo needs.


    SHADERS

    Max
    Camouflage Textures, ie seamless

    Maya
    Brake Disk Anisotropic Shader scratched metal shader
    denfo-Surface-of-Ice ice shader

    XSI
    SkinSSS skin shader
    Normal Map Control allows Red and Green channels to be flipped indavidually

    ZBrush
    Realistic Materials small collection of, well, realistic materials
    Polaris Alpha pack set of 83 alpha maps from Polaris

    Mudbox


    Modo


    X-TRA'S

    Slipgatecentral's DWIV video tutorials
    X Normal
    Marmoset Toolbag
    Polycount Marmoset thread for all things releated to the toolbag
    Zbrush and Mudbox Stamp thread our very own stamp thread (this was a hard find).
    Mudbox - use geometry as a brush video tutorial on using complex geometry as brushes
    Luminxo Puupetshop for Max


    GAME ENGINES and TUTORIALS

    General multiple engines/tuts/etc

    Devmaster
    fpsbanana
    ModDb

    the following is stolen directly from polycount
    Texturing Tuts by Daniel Vijoi (Lead Texture Artist of AMC Studio) Download a PDF from the share section at AMC Studio
    Creating a Next-Gen Environment Textures
    Creating a Next-Gen Enrionemtn Setting- Creating an Old Farm

    Hard Surface Texture Painting by Stefan Morrell
    Modeling for Next-Gen Game (Useful notes on normal mapping)by João Campos Costa
    Creating a Current-Gen Dumpster by Kaleb Aylsworth
    Also Gears2 Environment Art thread by Kevin Johnstone beggars belief as well as having a some step by step's a few pages in.


    Unreal

    waylon-art.com
    UDN
    Epic Games Forums

    Source

    Valve Developer Wiki
    Interlopers.net
    EditLife.net
    Steam Tools Forum

    CryEngine 2

    Crymod
    Reply With Quote Reply With Quote #1

  2. Smooth_Criminal's Avatar
    Smooth_Criminal is offline
    Location: Hyderabad
    Posts: 606
    Great idea.. it will sure be helpful. I will see if I can find some good links.
    Reply With Quote Reply With Quote #2

  3. fantasymaster's Avatar
    fantasymaster is offline
    Location: Vienna
    Posts: 223
    YEAH! I will use the Wire Jumbler for my Cyborg.
    Reply With Quote Reply With Quote #3

  4. seven's Avatar
    seven is offline
    Location: louisville, CO
    Posts: 1,302
    modo

    vertexmonkey.com
    Reply With Quote Reply With Quote #4

  5. KEDavidson's Avatar
    KEDavidson is offline
    Location: Vancouver
    Posts: 1,679
    Added Modo to the main lists, if there's any other big software i missed please let me know
    Reply With Quote Reply With Quote #5

  6. KewopDecam's Avatar
    KewopDecam is offline
    Location: Orlando
    Posts: 265
    can you add like a sentence or two that explains what each script does?
    Reply With Quote Reply With Quote #6

  7. KEDavidson's Avatar
    KEDavidson is offline
    Location: Vancouver
    Posts: 1,679
    yeah that might help, done:think:
    Reply With Quote Reply With Quote #7

  8. kageko's Avatar
    kageko is offline
    Location: Lund
    Posts: 163
    just found this:
    http://www.highend3d.com/maya/downlo...-Ice-1297.html

    pretty sweet iceshader, for those of u thinking of working with ice-demons or norms
    Reply With Quote Reply With Quote #8

  9. seven's Avatar
    seven is offline
    Location: louisville, CO
    Posts: 1,302
    haha, that's cool that you added modo to the list... but you should put up www.vertexmonkey.com too... tons of modo scripts over there. My favorites are seneca's perfect circle and mesh clean up.
    Reply With Quote Reply With Quote #9

  10. KEDavidson's Avatar
    KEDavidson is offline
    Location: Vancouver
    Posts: 1,679
    hey Seven, yeah i wasn't really sure if you meant Modo in general or not so i just added it to the list, i think in general i'm trying to put together a list of the cooler and usefull stuff rather than just a link to a database. this way paople can come here, find something usefull (hopefully) and then if they explore a site from one of these links they can come back here and make some suggestions:thumb:

    -----edit--------
    wow, i totally should have looked more closely at that link before i replied, *added:hit:

    updated the Zbrush scripts and shaders, i'm a mudbox user though so if there are better/more recent versions feel free to post em
    Reply With Quote Reply With Quote #10

  11. JakeLV426's Avatar
    JakeLV426 is offline
    Location: Los Angeles
    Posts: 705
    Thanks !! Great tools Scudz!
    Reply With Quote Reply With Quote #11

  12. KEDavidson's Avatar
    KEDavidson is offline
    Location: Vancouver
    Posts: 1,679
    you're welcome Jake!!

    added more ZBrush stuff, and a couple XSI shaders, if any XSI users could help me out here, there doesn't seem to be very much at all for XSI and even on the officail site most of the scripts i could find were simply replicating Max and Maya functionality
    Reply With Quote Reply With Quote #12

  13. seven's Avatar
    seven is offline
    Location: louisville, CO
    Posts: 1,302
    If that's the case then here's a link to all of seneca's scripts... I don't think there's one that's not useful. http://www.indigosm.com/modoscripts.htm
    Reply With Quote Reply With Quote #13

  14. Thank you a lot for this thread!
    I think it will help me a lot!
    Reply With Quote Reply With Quote #14

  15. KEDavidson's Avatar
    KEDavidson is offline
    Location: Vancouver
    Posts: 1,679
    Quote Originally Posted by seven View Post
    If that's the case then here's a link to all of seneca's scripts... I don't think there's one that's not useful. http://www.indigosm.com/modoscripts.htm
    hey seven, i had to edit my first reply to you, i totally wasn't paying attention when i checked vertexmonkey the first time and thought it was a dev site or something. having looked at it properly you're right, there's so much cool stuff there i'm tempted to switch software.
    Reply With Quote Reply With Quote #15

  16. seven's Avatar
    seven is offline
    Location: louisville, CO
    Posts: 1,302
    Quote Originally Posted by ScudzAlmighty View Post
    hey seven, i had to edit my first reply to you, i totally wasn't paying attention when i checked vertexmonkey the first time and thought it was a dev site or something. having looked at it properly you're right, there's so much cool stuff there i'm tempted to switch software.
    Right on. It's not a bad piece of modeling software. The new version 401 is suppose to be released soon. It looks like it'll be pretty slick. :think:
    Reply With Quote Reply With Quote #16

  17. KEDavidson's Avatar
    KEDavidson is offline
    Location: Vancouver
    Posts: 1,679
    just had to mention this, the Maya Wire tool, calls you a fool for an error message
    Reply With Quote Reply With Quote #17

  18. slipgatecentral's Avatar
    slipgatecentral is offline
    Location: Irvine
    Posts: 116
    Quote Originally Posted by ScudzAlmighty View Post
    just had to mention this, the Maya Wire tool, calls you a fool for an error message
    it's weird, works for me. both in 8.5 and 2009

    but another potentially priceless script for duplicating objects along path, doesnt work . http://www.highend3d.com/maya/downlo...long-3657.html

    any ideas how to fix it?
    Reply With Quote Reply With Quote #18

  19. KEDavidson's Avatar
    KEDavidson is offline
    Location: Vancouver
    Posts: 1,679
    i'm using maya '08, but i think it may just be because i was trying to create wires along a single curve rather than 2 objects, i'll try the duplicating objects script when i get home, whats the actual error you get?
    Reply With Quote Reply With Quote #19

  20. slipgatecentral's Avatar
    slipgatecentral is offline
    Location: Irvine
    Posts: 116
    just had to run that script by using 'source script' in script editor, typing in command panel didnt work

    anyway, i've found just what I needed, extended duplicate script for maya, absolutely must-have tool for creating various curve-based objects, like chains, complex tubes etc

    http://www.highend3d.com/maya/downlo...misc/3169.html

    here's few examples:





    btw, can anyone stick this thread to the top?
    Reply With Quote Reply With Quote #20

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