
Originally Posted by
AutopsySoldier
Ummm...what you can do is, use that high mesh to create the normal map for the low-rez. Again, I don't know Maya so I dunno how to do it. But it seems like your lowpoly mesh could use some fitting, it could be a bit tighter to the high poly.
Basically, you know the high poly mesh from zbrush? Well, the main goal is to fake all that detail onto your low poly mesh, you use a normal map for that. So you need to generate one, either in zbrush, using zmapper, in Maya or other methods like xNormal.
You need to make sure you low poly, fits around your high poly, your lowpoly needs to be unwrapped, not the high.