I'm fairly new to this kind of thing. I'm trying to do something for Dom
war but I'm wondering about the process - and the workflow most people use.
Do you start a low poly mesh in Maya (and what constitutes low poly?) then bring it into Zbrush and add details, unwrap UV's, export normal map, bring back into Maya and apply normal map to low poly mesh ? When do I paint in Maya or Zbrush??
If someone could help me with this I'd be grateful,