I've always wondered about alternative workflows.
Almost all of the tutorials I've seen and read say make the low poly version first in a modeler, then transfer it to a sculpting program and finish off the high-res version.
Which has been the way I have been doing it, but it seems to take longer and at times have run into errors when I hit the high-res work.
But now I'm starting to think what if I start out in the sculpting program, create the high-res version first, then export out the model, and basically clean up the mesh and create the low poly version out of it. It would be faster for me this way, but I'm not experienced enough to know if this is such a good idea. Or if it would just create more problems.
I'd love to hear your thoughts and opinions about this.

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but I have one more stoopid question - when I re topo my model does the hi res conform to the lo res mesh or vice versa?

