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More game glow issues

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  1. Mrpearlzildjian's Avatar
    Mrpearlzildjian is offline
    Location: Orlando
    Posts: 1,202

    More game glow issues

    Ok, so after checking out some engines and stuff and gauging how much time I have left, I have decided to take the Mental Ray route for my renders since it has post process glow, however I am running into a general glow mapping issue which is kind of a noob thing, but I havn't messed with glow much so I'm still new to it's process.

    Basically... It's not respecting the alpha I plug into it. Every time I render I get this:



    This is my alpha..(sorry for the large rez)



    Either I'm not plugging it into the right thing or something else is going entirely wrong here.

    I understand the alpha idea but I just have no clue where to plug it in to in Maya.

    **ignore the map, I have NO CLUE why it's showing up like that.**

    Please help.
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  2. Vailias's Avatar
    Vailias is offline
    Location: San Francisco, CA
    Posts: 324
    try using the alpha is luminance checkbox on the material settings unless that alpha is actually the channel in a 32bit texture.
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  3. Mrpearlzildjian's Avatar
    Mrpearlzildjian is offline
    Location: Orlando
    Posts: 1,202
    I actually noticed it was because the alpha gain was too high. I still can't quite get the look I want, but it'll suffice.

    Thanks a lot for your help though!
    Reply With Quote Reply With Quote #3

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