I'll try to keep this thread updated with any tutorials or workflows that I create to share with you guys. For now here is a custom material I created for rendering and showing off my high poly models. There is a lot of expansion upon this setup that can be done, and I highly encourage people to try to expand and try new things with it to achieve results they are happy with.
If there are questions, concerns, or comments feel free to post them here.
High Poly Material rendering tutorial
I have also been thinking about creating a tutorial for my high poly to low poly game mesh workflow with simple and advanced objects [weapons, vehicles, props, etc.] If this is something that people are interested in, or have a different desired tutorial you would like to see please let me know!