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Cruor - Axehead

Thread: Cruor - Axehead

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  1. EVIL's Avatar
    EVIL is offline
    Location: Roermond
    Posts: 233

    Cruor - Axehead













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  2. EVIL's Avatar
    EVIL is offline
    Location: Roermond
    Posts: 233












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  3. cookepuss's Avatar
    cookepuss is offline
    Scribe: 2
    Location: New York
    Posts: 1,853
    Word to the wise, don't (over) explain your concepts. The design should more or less speak for itself. Now, if you want to give a small back story to support his look or world then that's fine. However, if you have to explain the concept then perhaps it's not clear enough. You would never presume to explain Spider-Man's design, right? From the intricate webbing to the spider emblem to the web shooters and armpit webbing, the design speaks for itself. Same here. Just let your work do the talking. A strong design will speak volumes all on its own.

    Nifty design overall. Looks like something out of the Tick.


    Just my $0.02.
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  4. sinz's Avatar
    sinz is offline
    Location: N.Y.
    Posts: 1,083
    Awesome strategy especially with creating a back story to the character design and making plans and a layout of what to do each night, I like that idea & can't wait to see how this turns out given the time constraints.
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  5. EVIL's Avatar
    EVIL is offline
    Location: Roermond
    Posts: 233
    @ cookepuss - I know but I really wanted to create a bit of a back story for this guy, and thnx

    @ sinz - Thanks man, this is an important model for me and it will require me to pull out a couple of long nights
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  6. cookepuss's Avatar
    cookepuss is offline
    Scribe: 2
    Location: New York
    Posts: 1,853
    No problem with the back story. That can be a good thing, especially when you don't have the time to visualize his context (eg. the rest of his world/universe). I just felt that there was probably too much in the way of "director's commentary."

    It's not just you though. I'm just as guilty. I find myself doing that all of the time. I over explain and occasionally excuse my stuff when I should just let it stand on its own legs. It's a rough habit to break. Not sure I ever will.

    I do like the rough design though. Is that just a working color scheme or are you going to jazz it up some more. Nothing too wrong with a monochromatic design. I was just wondering if you were going to juxtapose some colors.
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  7. Inpw's Avatar
    Inpw is offline
    Location: St-Petersburg
    Posts: 377
    Milestouns is great way to go. good luck!

    PS. for now your Cruor remind me two monsters from Lineage II:

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  8. EVIL's Avatar
    EVIL is offline
    Location: Roermond
    Posts: 233
    quick update, started the model in mudbox
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  9. blankslatejoe's Avatar
    blankslatejoe is offline
    Location: Maynard
    Posts: 1,053
    wow....now thats wacky. I have to admit, my eyes glazed over the text, but that's ok. The concept itself is a little unclear whether or not the model will have a head, or whether itll just 'end' with the axe. It looks like there might be a neck/head in there that are just removed for clarity's sake.

    anyway, goodluck!
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  10. EVIL's Avatar
    EVIL is offline
    Location: Roermond
    Posts: 233
    haha yeah, I don't know what to do with it yet.. but I think I'll put a head there, maybe a big shark like head (only the top jaw part)
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  11. onelung's Avatar
    onelung is offline
    Location: Austin
    Posts: 867
    cool idea, looking forward to this process!
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