Comicon Challenge 2016
Job Post
Opportunity posted on: 11.06.2015
Fenrir Studios
Position:
Environment Concept Artist
Location:
Stockton, California, USA
Languages:
English
Description:
Hello everyone, Fenrir Studios is looking for talented artists to help build the world of Dark Storm. We are Looking for 3-5 3d Environment Artists and Environment Concept Artists.

About Dark Storm Ascension:
Dark Storm Ascension is an indie stealth action title, with roots heavily inspired by classic games such as Metal Gear Solid and Deus Ex. You play as Amber Kingsley, a form Army Special Forces soldier that was dishonorably discharged after a failed mission in North Korea, which resulted in the deaths of several members of her squad. Now riddled with guilt, Amber has joined Ancile, a private military corporation charged with protecting the Irving Apex Facility in Alaska. There she hopes to find a new purpose, but will ultimately be forced back into action when the base comes under attack from a mysterious enemy.

Job Description:
You will be responsible for furnishing the game world with props and objects. You will produce assets for key scenes as well as normal mapped textures for use by level designers.
  • Create and maintain 3D prop and modular assets
  • Create and maintain a texture library
  • Work with the art team to maintain consistency through the game world
Essential Skills and Experience:
  • Demonstrable experience at creating Environment art
  • Experience in production of textures
  • Experience in photo realistic texture creation
  • Must have a great eye for detail
  • Thorough knowledge and experience with Adobe Photoshop
  • Good written and verbal English skills
Requirement for Environment Concept Artists:
  • Spend 6-8 hours a week working on project
  • Must attend our weekly meetings and be active on Skype almost daily
  • Positive attitude
  • Willing to take and give positive criticism
Payment:
Payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. We plan to release on Steam and any other services that will allow. Everyone is required to sign an initial Royalty Contract and a final upon release. Leaving the team before release will lower your overall percent.

How Can I Apply?
Please read through this entire job post to ensure you understand the requirements and responsibilities involved and send a resume to, with a link to your portfolio at: [email protected]


This job was posted by member - AshleyU

All content hosted by the challenge systems of GameArtisans.org