Job Post
Opportunity posted on: 06.29.2016
FLW International LLC
Environmental Prop Artist
Boston, Ma.
Duties and Responsibilities:
  • Model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments.
  • Create realistic next gen textures and materials for use on architecture and terrain.
  • Work from photo reference, style sheets, and concept during the art creation process.
  • Adhere to the aesthetic and technical standards set by the Art Director and Environment Lead.
  • Take direction from the Art Director and work with the Environment Lead and designers in achieving the overall vision for the game art.
  • Experience creating photorealistic set pieces, props, textures, and materials on next gen console platforms.
  • Ability to show examples of top notch props and textures made for next gen console games.
  • Work well in a large team environment, be proactive, and have excellent communication skills.
  • Master level experience creating clean and efficient models with proper UV layouts inside Autodesk Maya.
  • Master level experience using Adobe Photoshop to create photorealistic textures for next gen materials based on concepts and/or photo reference.
  • Deep understanding of next gen materials and shaders and is able to achieve the desired surface qualities needed across a variety of environment assets.
  • Skilled at balancing art quality and performance in the game engine.
  • A passion for making great games
  • Passion for gaming
If interested please send a copy of your resume along with a link to your portfolio to: [email protected]

This job was posted by member - Mintmonkey

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