Looking for a senior level environment artist that knows the Unity pipeline inside and out, capable of creating both high fidelity desktop level assets (Oculus and Vive) as well as mobile friendly LODs of same that will run well on the latest round of phones (Cardboard, GearVR, etc)
Stylewise, we are looking for photoreal futurism, like the sky tower from the film Obliviion.
Prior experience creating VR content
Experience with Unreal
Experience managing other artists
Experience with rigging, animation, and vfx within game engines and realtime systems
We are looking for someone onsite to start, with the possibility of remote ongoing contract work in the future.
Please send resum to dabu [at] jauntvr.com
This is an onsite contract position with fulltime potential in Palo Alto, California
Thanks for any connections you can make :) Hope to catch up soon.
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